To activate an inactive addon, rename it:
from	"-add.addon_name"
to	"add.addon_name"
(in other words, just remove the "-" in it's file name)

To deactivate an active addon you, well, do the opposite, duh:
from	"add.addon_name"
to	"-add.addon_name"
(technically you can rename it to anything that doesn't match it's full name but that means you will most likely lose it's original name, but if you know it's original name, then good)

Addons list:

[ON]	add.misc_tweaks - Misc Tweaks
		Just some unrelated minor graphical tweaks.

[ON]	add.menu_button_icons - More menu icons
		Just replaces few menu buttons, not all of them.

[ON]	add.level_number_buttons - Level number buttons
		Adds few more extra buttons to scroll through levels a bit easier: Jump to first or last levels or choose the level from level list.

[ON]	add.inventory_icons - Inventory icons
		Adds dynamically changing icons to the sides of "DYNAMITE" counter. When pockets are empty, both icons are grey until a dynamite or red disk is collected. !!! WARNING !!! Won't work well with CE droppables!

[ON]	add.player_name_on_panel - Player name on panel
		Shrinks down panel buttons to free space for player name display. Just because why not :-P

[ON]	add.editor_palette_guide - Editor Palette Guide
		Adds mouse button icons whenever you click on palette.

[OFF]	add.em_styled_emc_keys - EM-style EMC keys
		Replaces keys and gates 5-8 from Emerald Mine Club with my own (TOG's, duh) interpretations. Keys in panel are also changed.

[OFF]	add.bdx_engine_features - BDX Engine exclusives (EXPERIMENTAL)
		Features exclusive to BDX engine. Currently can't be hidden in regular RND engine. That's why it's experimental.
